Both Python and Rust are getting more and more popularity. Although it is unfair to compare them directly, this talk aims to provide a clear comparison with a pre-defined criteria applied to a specific use-case.
Writing a simulation engine is very similar to writing a game engine and requires certain features from a language or framework.
Possible comparison criteria:
3. Amount of code necessary for a MVP
4. Utilities: docs, tests, profile
Do I want to go back to Python after Rust? Maybe+)