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Massively Multiplayer Online Game Servers in Twisted Python


How we designed and built back-end servers for MMO games on the web like Thunder Run (, using Python to handle 100,000+ monthly players. How to take advantage of the Twisted library and asynchronous I/O for low-latency networking.

Talk recorded at the Swiss Python Summit on February 17th, 2017.

Licensed as Creative Commons Attribution 4.0 International


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