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D&D and G - a daring tale of Dungeons and Dragons and also Graph

Description

This talk will take the form of a story of adventurers who meet in tavern, and use graph algorithms to chase down a McGuffin. The goal is to develop an intuition-first understanding of common graph algorithms. Target audience is primarily programmers who want to review, or better understand graph algorithms. I will show how to convert mazes, social networks, and maps in to graphs. I will also cover eight algorithms- BFS, DFS, Dijkstra's, Hierholzer's, articulation points, centrality, Kruskal's algorithm, and the Louvain method. I will also provide practical (as practical as D&D can get) applications for these algorithms.

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